Despite a rocky launch and numerous updates from Naughty Dog, Patch V1.0.4 stands out as the best of them all. Thanks to several key improvements made by Naughty Dog, most low to mid-range PC players should see better performance and be able to achieve the coveted 60FPS.

We can confirm that the most recent update has greatly improved the textures and character models on low settings. The character details are now sharper and more defined, with previously unseen features such as forehead lines and eye bags now visible on characters like Joel for players on “low” settings. This is a significant improvement from previous patches.

Additionally, Naughty Dog has made noteworthy reductions to VRAM usage, and now the usage bar accurately reflects the correct VRAM usage. A new feature called “Texture Streaming Rate” should also help those with lower VRAM cards.
Here are the full patch notes:
- Optimized CPU and GPU use throughout the game
- Improved texture fidelity and resolution on in-game Low and Medium settings
- Improved graphical fidelity on the in-game Low graphics preset, particularly water surfaces no longer appear black
- Fixed a crash that may occur during shader building
- Fixed a crash that may occur when quitting to the Main Menu
- Fixed a crash that may occur when dying after combat
- Fixed an issue where, on first boot, players may experience longer wait times to load into the game
- Added an option for players to lock and unlock performance stats simultaneously in the HUD menu (Options > HUD)
- Added descriptions in the Graphics menus to better explain when certain settings may affect another (Options > Display)
- Added a Texture Streaming Rate setting (Graphics > Texture Settings)
- Fixed an issue where skipping cutscenes during a critical load may cause the game to hang
- Fixed an issue where the shader load warning did not appear while relaunching the game
- Updated the VRAM bar to more accurately display the OS+Apps usage
- Fixed an issue where the Screen Reader read values for locked settings which may imply those same locked setting were active
- Fixed an issue where aiming downward while using keyboard and mouse (KBM) may increase camera sensitivity
- Refined the handling of certain commands that are assigned the same KBM keybinding
- Corrected Brazilian Portuguese, Croatian, Dutch, Finnish, French, Greek, Hungarian, LATAM Spanish, Spanish, Thai, and Traditional Chinese translations for multiple menu options
- [Ultrawide Displays] Corrected the Rangefinder reticle position for the bow
AMD
- Fixed a crash that may occur on AMD CPUs with affinity limited to X3D cores
- Fixed an issue where textures may render incorrectly on AMD GPUs
Steam
- Fixed an issue where the “It Can’t Be For Nothing” achievement did not trigger, despite acquiring all other achievements
Steam Deck
- Fixed an issue on Steam Deck where resetting Display settings to Default no longer enabled AMD FSR 2 (Options > Display)